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<title>Voodoo Shader Framework: Class Members - Functions</title>
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&nbsp;

<h3><a class="anchor" id="index_c">- c -</a></h3><ul>
<li>CaptureStateBlock()
: <a class="el" href="class_fake_device.html#ab19978d271a2a798efdb3630e0c0506e">FakeDevice</a>
</li>
<li>CGErrorHandler()
: <a class="el" href="class_voodoo_shader_1_1_core.html#afe4273f2c615c3ee0928a907099fc5e7">VoodooShader::Core</a>
</li>
<li>CheckDepthStencilMatch()
: <a class="el" href="class_fake_object.html#a8238cfe68286a2e348bccd66794ec9e9">FakeObject</a>
</li>
<li>CheckDeviceFormat()
: <a class="el" href="class_fake_object.html#a9928671a5d0ca4d81a2a4a7513631ac4">FakeObject</a>
</li>
<li>CheckDeviceMultiSampleType()
: <a class="el" href="class_fake_object.html#af7c4118ba2e027b556f3f5790362ebef">FakeObject</a>
</li>
<li>CheckDeviceType()
: <a class="el" href="class_fake_object.html#a1b466110ca0e6b0df1cf17e3473ee9ec">FakeObject</a>
</li>
<li>Clear()
: <a class="el" href="class_fake_device.html#aff6b0ce6bf306133cf72b0e9d79aabc8">FakeDevice</a>
</li>
<li>Close()
: <a class="el" href="class_voodoo_shader_1_1_logger.html#af28f23bb3efa7db2091b8062a6f8a66b">VoodooShader::Logger</a>
</li>
<li>CopyRects()
: <a class="el" href="class_fake_device.html#a5a09ef15f6d87f3b32cab8c26a5eb099">FakeDevice</a>
</li>
<li>Core()
: <a class="el" href="class_voodoo_shader_1_1_core.html#af0acf5bd47cec7101ee661b2a0d26166">VoodooShader::Core</a>
</li>
<li>CreateAdditionalSwapChain()
: <a class="el" href="class_fake_device.html#ab399f1427c9f1d85e61b61f081f8582e">FakeDevice</a>
</li>
<li>CreateCubeTexture()
: <a class="el" href="class_fake_device.html#a6d10ba01ecc4b9f38cf19bb965a1e064">FakeDevice</a>
</li>
<li>CreateDepthStencilSurface()
: <a class="el" href="class_fake_device.html#ab6de6914c4821c75ea81e0435d2828b8">FakeDevice</a>
</li>
<li>CreateDevice()
: <a class="el" href="class_fake_object.html#af416c9babb63c24ea2b6a467efc4fd3f">FakeObject</a>
</li>
<li>CreateImageSurface()
: <a class="el" href="class_fake_device.html#a0a23bd9e317f07eab1a80d5f7a5ea1a0">FakeDevice</a>
</li>
<li>CreateIndexBuffer()
: <a class="el" href="class_fake_device.html#ab8e01c6f6f925f9cd47c5cf0a4d73e6a">FakeDevice</a>
</li>
<li>CreateParameter()
: <a class="el" href="class_voodoo_shader_1_1_core.html#a3537bdd4e6d8305d0ac2824a9583c50c">VoodooShader::Core</a>
</li>
<li>CreatePixelShader()
: <a class="el" href="class_fake_device.html#ab1dab7c9cc61678fc9429df34c40a13d">FakeDevice</a>
</li>
<li>CreateRenderTarget()
: <a class="el" href="class_fake_device.html#aca11b82afdc1cb8a90a2377a662c180c">FakeDevice</a>
</li>
<li>CreateShader()
: <a class="el" href="class_voodoo_shader_1_1_core.html#a410d1295a8028d04b2a090442a23eef1">VoodooShader::Core</a>
</li>
<li>CreateStateBlock()
: <a class="el" href="class_fake_device.html#a0f02b4b906c95db8feca5e03aca73df8">FakeDevice</a>
</li>
<li>CreateTexture()
: <a class="el" href="class_voodoo_shader_1_1_adapter.html#a9724968f648bbe6181ec1b5a890171ce">VoodooShader::Adapter</a>
, <a class="el" href="class_fake_device.html#a3c49e245e7979d9536561c85ff7ef429">FakeDevice</a>
, <a class="el" href="class_voodoo_shader_1_1_core.html#a73ad80fe86f1af575f19b8420bd54b0c">VoodooShader::Core</a>
</li>
<li>CreateVertexBuffer()
: <a class="el" href="class_fake_device.html#af6d8afecf8c5ecb0880cb00dc35c0136">FakeDevice</a>
</li>
<li>CreateVertexShader()
: <a class="el" href="class_fake_device.html#ab1b720de49bc0d198ce704d96b33ca9a">FakeDevice</a>
</li>
<li>CreateVolumeTexture()
: <a class="el" href="class_fake_device.html#ac27d618be0ed23742e1e3cfbd77a1f3a">FakeDevice</a>
</li>
</ul>
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